2017 Classes

 

Click on the following locals to look at the available classes


Local 705 - Only Classes

Additional class details will be released once a class is scheduled and announced. See the calendar for scheduled classes.

600-58          Supervisor 101*

Course Description:

600-59          Supervisor 201*

600-60          Budgeting 201*

600-61          Budgeting 202*

600-62          The Mechanics of Production for Costumers

600-66          Costume Continuity

600-68          Specialty Costumes

600-69          Aging and Distressing 1

600-70          Aging and Distressing 2

600-71          Embroidery 1

600-72          Embroidery 2

600-73          Beading 1

600-74          Beading 2

600-75          Knitting 1

600-76          Knitting 2

600-77          Glove Making 1

600-78          Glove Making 2

600-79          Making Metal Jewelry and Accessories 1

600-80          Making Metal Jewelry and Accessories 2

600-81          Corsetry 1

Course Description: Morrison Jackson of FIDM will continue where we left off last year on corset history and construction. Our own Amanda Linder, previously of Otis College of Art and Design, will be sharing her knowledge of understructures used under costumes and gowns from Cirque Do Soleil to Bob Mackie and Monique Lhullier. And Jenette Gold of Jenette Bras will be showing us the right way to measure and fit bras along with their history and construction.

Knowledge Needed: A desire to learn

600-82          Corsetry 2

This class is a continuation of 600-81. Please see the description above.

600-83          Petticoats and Skirt Frames 1

600-84          Millinery Construction and Repair 2

600-87          Fabric Painting and Dyeing 1

600-88          Fabric Painting and Dyeing 2

600-89          Shoe Making 1

600-90          Shoe Making 2

600-91          How to Fit Men

600-92          How to Fit Women

600-93          How to Fit Children

600-94          It is in the Details

Local 706 - Only Classes

Additional class details will be released once a class is scheduled and announced. See the calendar for scheduled classes.

800-120        Period Hair Styling for Hair Stylist

800-121        Hair-Lace Wigs and Hair Pieces

800-122        Facial Hair Application

800-123        Application of Bald Caps

800-124        Temporary Tattoos

800-125        MU Prosthetics/Appliances

800-126        Make-Up Effects, Out-of-the Kit

800-127        Ventilating for MU Artists

800-128        Ventilating for Hair Stylists

800-129        Air Brushing for MU Artists

800-130        Sculpting and Making Appliances

800-131        High Fashion – Elegant Hair Styling

Local 705 & 892 Classes

See the calendar at Motion Picture Costumers or Costume Designer Guild for scheduled classes.

800-120        Period Hair Styling for Hair Stylist

800-121        Hair-Lace Wigs and Hair Pieces

800-122        Facial Hair Application

800-123        Application of Bald Caps

800-124        Temporary Tattoos

800-125        MU Prosthetics/Appliances

800-126        Make-Up Effects, Out-of-the Kit

800-127        Ventilating for MU Artists

800-128        Ventilating for Hair Stylists

800-129        Air Brushing for MU Artists

800-130        Sculpting and Making Appliances

800-131        High Fashion – Elegant Hair Styling

Local 800 - Only Classes

Additional class details will be released once a class is scheduled and announced. See the calendar for scheduled classes.

1100-201      3dS Max Level 1 Introduction

1100-202      3dS Max Level 2 Beginner

1100-203      3dS Max Level 3 Mezzo

1100-204      3dS Max Advanced Topics 1

1100-205      AutoCAD Level 1 Introduction

1100-206      AutoCAD Level 2 Beginner

1100-207      AutoCAD Level 3 Mezzo

1100-208      AutoCAD Advanced Topics 1

1100-209      AutoCAD Advanced Topics 2

1100-210      InDesign Level 1 Introduction

1100-211      InDesign Level 2 Beginner

1100-212      InDesign Level 3 Mezzo

1100-213      InDesign Advanced Topics 1

1100-214      Maya Level 1 Introduction

1100-215      Maya Level 2 Beginner

1100-216      MODO Level 2 Beginner

1100-217      MODO Level 3 Mezzo

1100-218      MODO Advanced Topics 1

1100-219      Rhino Level 1 Introduction

Course Description: This class offers a high-level overview of Rhino, including lessons on navigating the interface and using popular modeling tools and techniques, along with overview of how to manipulate Rhino projects, among other concepts. This grand tour of Rhino will provide students with a good sense of its capabilities and applications to their fields as well as to immerse the student into the software’s nomenclature, interface and capabilities to facilitate a quicker ramp-up in usability and comprehension.

Knowledge Needed: Basic computer knowledge

1100-220      Rhino Level 2 Beginner

Course Description: This course offers a basic knowledge and understanding of Rhino. Learn the basic concepts and features of Rhino, navigate the 3D space and become comfortable creating and manipulating basic 3D models. Create 2D curves, model surfaces, create solids and transform them to make more complex models. Get experience modeling using multiple techniques to create forms.

Knowledge Needed: Basic Mac or PC (Use of three-button mouse and file finding) skills are recommended and familiarity with the MAC OS or Windows. Previous drafting and modeling experience helpful but not required. A familiarity with the terminology of Rhino – Completion of the Rhino Intro class recommended

1100-221      Rhino Level 3 Mezzo

Course Description: This course offers a deeper knowledge and understanding of Rhino for those who want to be able to take their modeling skills further and create more complex forms and organic surfaces, as well as create plans and isometric views for annotation and sharing models.

Knowledge Needed: Completion of Rhino Beginner class recommended

1100-222      Rhino Level 4 Intermediate

Course Description: This course offers users who are familiar with the basic tools in Rhino learn how to apply them to more real world scenarios. Best practices and workflows will be discussed in-depth as well as further investigation into more advanced commands and features in Rhino.

Knowledge Needed: Rhino Mezzo or equivalent

1100-223      Rhino Advanced Topics 1

Course Description: This course offers a deeper knowledge and understanding of Rhino for those who want to be able to take their modeling skills further and create more complex forms and organic surfaces, as well as create plans and isometric views for annotation and sharing models.

Knowledge Needed: Rhino Intermediate or Equivalent

1100-224      Rhino Advanced Topics 2

Course Description: This class will continue the exploration of the topics begun in Advanced Topics 1, with more variations on workflows and precision modeling. There will be a workshop-based component to cover your specific questions and topics about Rhino.

Knowledge Needed: Rhino Intermediate or equivalent.

1100-225      Vectorworks Level 1 Introduction

Course Description: Hands-on class uses active participation with easy-to-follow demonstrations, short lectures in between and hands on mini projects to master this universal swiss army knife of CAD app. Intro covers the app environment from the components of the interface, functionalities, conventions, resources and basic tools and commands to create and manipulate shapes and forms, basic concept to organize the drawing with LAYERS, CLASSES and sharing via export, print. discover the modules LANDMARK, SPOTLIGHT, ARCHITECT and more.

Knowledge Needed: Basic computer knowledge

1100-226      Vectorworks Level 2 Beginner

Course Description: It’s all about Resources. Understanding the object types in vwx from text, lines to polylines extended into the 3d world of polygons, mesh, curves, nurbs surfaces and solids. navigation the 3d space. Understanding planes (screen, layer, working and active). Class taught on active participation with show and tell, short lectures with demonstrations and mini class projects.

Knowledge Needed: Vectorworks Intro or equivalent

1100-227      Vectorworks Level 3 Mezzo

Course Description: Dive into the power drafting tools and commands in Vectorworks. Learn work-flow and organization techniques for layout and navigating a complex model. Try the next level extrusion modes and basic organic (NURBS) modeling techniques. Explore the outstanding Previz capabilities with texture shaders, lights and camera tools. Use the basic Render modes to visualize, present and share your project.

Knowledge Needed: Vectorworks Beginner of equivalent.

1100-228      Vectorworks Advanced Topics 1

Course Description: Learn advanced modeling and texturing within this Swiss army knife of a CAD app. Begin with organic modeling using NURBS curves, tools and commands. Explore the various object types (solids, surfaces, meshes and NURBS) and their effect on the texturing workflow. Learn to handle complex modeling tasks.

Knowledge Needed: Vectorworks Mezzo or equivalent

1100-229      Vectorworks Advanced Topics 2

Course Description: Light, set cameras and render within Vectorworks. Examine the various light tools and commands. Use the render modes, with lighting options, to create artistic or photo-realistic renderings. Explore workflow techniques, including the advanced Workspace Editor and advanced Referencing Files.

Knowledge Needed: Vectorworks Mezzo or equivalent

1100-230      ZBrush Level 1 Introduction

1100-231      ZBrush Level 2 Beginner

1100-232      ZBrush Level 3 Mezzo

1100-233      ZBrush Level 4 Intermediate

1100-234      ZBrush Advanced Topics 1

1100-235      ZBrush Advanced Topics 2

1100-236      Unity Foundation

1100-237      Unity Advanced Topics

1100-238      KeyShot Fundamentals

1100-241      Modeling Digital Assets for Practical Models and Props

1100-242      Camera Movements for Production Design

1100-247      Photoshop for Photo Repair and Modification

1100-251      Storyboarding and Design on the Cintiq Tablet

1100-254      The BodyPaint Tool : Advanced Maya Topic

1100-255      Texture Mapping: Maya Advanced Topic

1100-256      Traditional Media Painting

1100-257      Matte Painting basics for Production Design

1100-258      Futuristic Character Design

1100-260      History of Furniture Styles and Designs

1100-262      Storyboarding Camera Movement

Course Description: Exploring Cinematic Camera Moves – This will be June 17, one day and they want to team teach Patrick and Tim. Learn what camera moves are used in film, TV and commercial production. Explore how to document them for your camera crew or yourself. In this seminar style class you will be introduced to a variety of camera moves and techniques for creating functional and pleasing compositions. The philosophy of this class is to give you the tools and definitions and then you can use this tool chest purposefully instead of by chance. We’ll watch popular clips and show you how the shot was initially sketched and even animated in 3D before principle photography. You will leave with a much better vocabulary of film techniques, when to use them and how to share them with your crew. This class is an excellent companion to any class on storyboarding, previs, layout, cinematography, directing and more.

1100-264      Set Designing with Vectorworks 1

1100-276      Set Designing with Vectorworks 2

1100-265      Set Designing with Vectorworks 3

1100-266      Set Designing with Vectorworks 4

1100-267      Set Designing with Vectorworks 5

1100-268      Concept Art Creation in Photoshop

1100-269      Unity Scene Creation Software for Design

1100-276      Set Designing with Vectorworks 2

1100-277      Capturing Scenery: Camera Basic for the Art Department

1100-279      SketchUp 1

1100-280      SketchUp 2

1100-281      SketchUp 3

1100-282      SketchUp 4

1100-283      Advanced Techniques for SketchUp

1100-284      Layout Essentials for SketchUp

1100-285      Back Projection & Scaling from Photographs

1100-286      Architectural Moulding

1100-287      Designing Without a Ruler

1100-270      Online Live Modo Essentials 1

1100-271      Online Live Modo Essentials 2

1100-272      Online Live Rhino Essentials 1

1100-273      Online Live Rhino Essentials 2

1100-274      Online Live 3DS Max Essentials 1

1100-275      Online Live 3DS Max Essentials 2

Local 839 - Only Classes

Additional class details will be released once a class is scheduled and announced. See the calendar for scheduled classes.

1200-288      ToonBoom Storyboard Pro Introduction 1.1

Course Description: Get familiar with Toon Boom Storyboard Pro’s interface. Learn the terminology of the software and craft of storyboarding. This course is targeted for people who have no experience with Storyboard Pro and are new to storyboarding. Get an intro to the storyboarding process from script-driven to outline-driven.

Knowledge Needed: Basic computer knowledge

1200-289      ToonBoom Storyboard Pro Introduction 1.2

Course Description: This is a continuation of 1200-288. Please see the description above.

1200-290      ToonBoom Storyboard Pro Beginner 1.1

Course Description: Create storyboards using Storyboard Pro. Edit your boards and manage them for optimal efficiency. Customize brushes and add captions to your boards as you get more and more comfortable using this digital workflow.

Knowledge Needed: ToonBoom Storyboard Pro Intro or equivalent

1200-291      ToonBoom Storyboard Pro Beginner 1.2

Course Description: This class is a continuation of 1200-290. Please see the description above.

1200-292      ToonBoom Storyboard Pro Mezzo 1.1

Course Description: Take the next step forward in Storyboard Pro by creating storyboards in a pure digital workflow. Create, save and modify brushes. Manage your storyboards and export them for review. Create animatics with transitions, sound and 3D camera moves. Import 3D objects for use in your boards and animatics. Customize your final delivery with frame counts, timecode and your branding.

Knowledge Needed: ToonBoom Storyboard Pro Beginner or equivalent

1200-293      ToonBoom Storyboard Pro Mezzo 1.2

Course Description: This is a continuation of 1200-292. Please see the description above.

1200-294      ToonBoom Storyboard Pro  Intermediate 1.1

Course Description: Increase your comfort level with this pure digital workflow as you work toward a mastery of drawing and creating storyboards. Learn how to create animatics with audio, timing, and transitions then export them to the proper format and codec for review. Use the 3D camera to ad parallax and movement to your boards. Import 3D elements to add dimension and speed up your output!

Knowledge Needed: ToonBoom Storyboard Pro Mezzo or Equivalent

1200-295      ToonBoom Storyboard Pro  Intermediate 1.2

Course Description: This is a continuation of 1200-294. Please see the description above.

1200-296      ToonBoom Storyboard Pro  Advanced Topics 1.1

Course Description: Learn the thought process, efficient workflows, time management skills, and the do’s and don’ts to prepare a storyboard for animatics. A successful board does not always translate to a successful animatic. Find out what to include in a board (and what not to!) to ensure that your storyboard will help sell the story to studios, producers and animators when it is made into an animatic.

Knowledge Needed: Toon Boom Storyboard Pro Intermediate or equivalent.

1200-297      ToonBoom Storyboard Pro  Advanced Topics 1.2

Course Description: This is a continuation of 1200-296. See description above.

1200-298      ToonBoom Storyboard Pro  Advanced Topics 2.1

Course Description: Increase your comfort level with this pure digital workflow as you work toward a mastery of drawing and creating storyboards. Learn how to create and export animatics with audio, timing, and transitions. Use the 3D camera to add parallax and movement to your boards. Import 3D elements to add dimension and speed up your output! Use Storyboard Pro as an animation tool. Creating cycles, lip sync and effects and exporting movies. Prepare storyboards for editing: as quicktimes, targa files or photoshop files. Advanced settings for export to AVID.

Knowledge Needed: Toon Boom Storyboard Pro Intermediate or equivalent.

1200-299      ToonBoom Storyboard Pro  Advanced Topics 2.2

Course Description: This is a continuation of 1200-298. See description above.

1200-300      ToonBoom Harmony Immersion Intro 1.1

Course Description: In this basic introduction to Toon Boom Harmony, you’ll learn who in the industry is using Harmony, how and why; how to use the basic drawing tools, and how to use Harmony to animate both traditional paperless animation and basic “tradigital” 2D animation.

1200-301      ToonBoom Harmony Immersion Intro 1.2

Course Description: This class is a continuation of class number 1200-300. Please refer to the description above.

1200-302      ToonBoom Harmony Beginner 1.1

Course Description: This class will build on what was covered in the Immersion class. We’ll explore additional art tools that will allow more control over the look of your artwork. We’ll also discuss Art Layers and using Drawing Substitutions. On Sunday, we’ll look at animating a simple Built (rigged) character.

Knowledge Needed: ToonBoom Harmony immersion or equivalent

1200-303      ToonBoom Harmony Beginner 1.2

Course Description: This is a continuation of 1200-302. See description above.

1200-304      ToonBoom Harmony Mezzo 1.1

Course Description: This weekend is all about rigging characters in Harmony. Over the course of two days, we’ll draw and build a character from scratch using Deformers, Parent Pegs, Drawing Substitutions and the Node View. We’ll then use that character to add lip sync and animate a short scene.

Knowledge Needed: ToonBoom Harmony Beginner or equivalent

1200-305      ToonBoom Harmony Mezzo 1.2

Course Description: This is a continuation of 1200-304. See description above.

1200-306      ToonBoom Harmony Intermediate 1.1

Course Description: This weekend will be about using the camera, utilizing 3D layers, importing 3D assets, creating backgrounds and props, and turning your Harmony assets into Templates for use in other Harmony scenes. We’ll also cover three different ways to create core shadows on characters, and also how to create self-animating drop shadows.

Knowledge Needed: ToonBoom Harmony Mezzo or equivalent

1200-307      ToonBoom Harmony Intermediate 1.2

Course Description: This is a continuation of 1200-306. See description above.

1200-308      ToonBoom Harmony Advanced Topics 1 .1

Course Description: Learn how to use Effect Nodes to create a myriad of simple yet astoundingly effective 2D visual effects, including fire, water, steam, smoke, and weather effects. We’ll also cover how to create, use and customize Particle Emitters and Light Shading. Prerequisite: completion of all four previous Harmony classes at TAG/LAAFA or equivalent professional experience. Please email instructor at animazzata@gmail.com if you need clarification or have questions regarding this class.

Knowledge Needed: ToonBoom Harmony immersion-intermediate

1200-309      ToonBoom Harmony Advanced Topics 1 .2

Course Description: This is a continuation of 1200-308. See description above.

1200-310      ToonBoom Harmony Advanced Topics 2.1

Course Description: A highly requested class, this weekend will help you practice animating simple, medium, and complex Harmony rigged characters. We’ll cover how to use Pose Copier; how to use, add, and change Drawing Substitutions; and how to best use Deformers, Mesh Warp, and other Harmony tools to get the most natural-looking animation possible. Prerequisite: completion of all four previous Harmony classes at TAG/LAAFA or equivalent professional experience. Please email instructor at animazzata@gmail.com if you need clarification or have questions regarding this class.

Knowledge Needed: ToonBoom Harmony immersion-intermediate

1200-311      ToonBoom Harmony Advanced Topics 2.2

Course Description: This is a continuation of 1200-310. See description above.

1200-312      Modo Intro 1.1

Course Description: Experience a high-level overview of MODO, navigating the interface and using popular modeling tools and techniques. Gain an overview of basic 3D object creation and editing. Acquire a good sense of MODO’s capabilities and its application to entertainment design and immerse yourself in the software’s nomenclature, interface and toolset.

Knowledge Needed: Basic computer knowledge

1200-313      Modo Intro 1.2

Course Description: This class is a continuation of 1200-312. Please see course description above.

1200-314      Modo Beginner 1.1

Course Description: Learn MODO’s interface, navigation and basic modeling tasks. Gain a solid understanding of the core features that make MODO an important addition to your design toolkit and ease your transition into this very powerful program.

Knowledge Needed: Modo Intro or equivalent

1200-315      Modo Beginner 1.2

Course Description: This class is a continuation of 1200-314. Please see course description above.

1200-316      Modo Mezzo 1.1

Course Description: This course offers a deeper knowledge and understanding of MODO by exploring workflows and techniques for sculpting and modeling. Discover the rich lighting, texturing and rendering options available, even at the basic level. Get an introduction to the world of animation in MODO.

Knowledge Needed: Modo Beginner or equivalent

1200-317      Modo Mezzo 1.2

Course Description: This class is a continuation of 1200-316. Please see course description above.

1200-318      Modo Advanced Topics 1.1

1200-319      Modo Advanced Topics 1.2

1200-320      Modo Advanced Topics 2.1

1200-321      Modo Advanced Topics 2.2

1200-322      Nuke Intro 1.1

1200-323      Nuke Intro 1.2

1200-324      Nuke Beginner 1.1

1200-325      Nuke Beginner 1.2

1200-326      Nuke Mezzo 1.1

1200-327      Nuke Mezzo 1.2

1200-328      Nuke Intermediate 1.1

1200-329      Nuke Intermediate 1.2

1200-330      Nuke Advanced Topics 1.1

1200-331      Nuke Advanced Topics 1.2

1200-332      Nuke Advanced Topics 1.1

1200-333      Nuke Advanced Topics 1.2

1200-334      Storyboarding for Animation 1.1

1200-335      Storyboarding for Animation 1.2

1200-336      Houdini Intro 1.1

Instructor: Debra Isaac

Instructor Bio: Debra is the co-founder of Art + Science Labs, a game developer focusing on emergent technologies and visual development. Debra has extensive experience in the toy industry and in scientific visualization. For over a decade, Debra has produced and directed over two hundred fifty animations for toy companies and created content on multiple toy products. She has exhibited internationally and participated on four archaeological teams as a digital artist.

1200-337      Houdini Intro 1.2

This class is a continuation of 1200-336. Please see the information above.

1200-338      Houdini Beginner 1.1

Instructor: Debra Isaac

Instructor Bio: Debra is the co-founder of Art + Science Labs, a game developer focusing on emergent technologies and visual development. Debra has extensive experience in the toy industry and in scientific visualization. For over a decade, Debra has produced and directed over two hundred fifty animations for toy companies and created content on multiple toy products. She has exhibited internationally and participated on four archaeological teams as a digital artist.

1200-339      Houdini Beginner 1.2

This class is a continuation of 1200-338. Please see the information above.

1200-340      Houdini Mezzo 1.1

Instructor: Debra Isaac

Instructor Bio: Debra is the co-founder of Art + Science Labs, a game developer focusing on emergent technologies and visual development. Debra has extensive experience in the toy industry and in scientific visualization. For over a decade, Debra has produced and directed over two hundred fifty animations for toy companies and created content on multiple toy products. She has exhibited internationally and participated on four archaeological teams as a digital artist.

1200-341      Houdini Mezzo 1.2

This class is a continuation of 1200-340. Please see the information above.

1200-342      Houdini Intermediate 1.1

Instructor: Debra Isaac

Instructor Bio: Debra is the co-founder of Art + Science Labs, a game developer focusing on emergent technologies and visual development. Debra has extensive experience in the toy industry and in scientific visualization. For over a decade, Debra has produced and directed over two hundred fifty animations for toy companies and created content on multiple toy products. She has exhibited internationally and participated on four archaeological teams as a digital artist.

1200-343      Houdini Intermediate 1.2

This class is a continuation of 1200-342. Please see the information above.

1200-344      Houdini Advanced Topics 1.1

1200-345      Houdini Advanced Topics 1.2

1200-346      Houdini Advanced Topics 2.1

1200-347      Houdini Advanced Topics 2.2

1200-348      Beginning Feature Film Writing 1.1

1200-349      Beginning Feature Film Writing 1.2

1200-350      Beginning Television Writing 1.1

1200-351      Beginning Television Writing 1.2

1200-352      Make it Sizzle – Fire Up Your Screenplay or Novel 1.1

1200-353      Make it Sizzle – Fire Up Your Screenplay or Novel 1.2

1200-354      Story Development and Outlining 1.1

1200-355      Story Development and Outlining 1.2

1200-356      The Fundamentals of Screenwriting: Give your Script a Solid Foundation  1.1

1200-357      The Fundamentals of Screenwriting: Give your Script a Solid Foundation  1.2

1200-358      Writing the Animated Feature Film 1.1

1200-359      Writing the Animated Feature Film 1.2

1200-360      Writing the Comedy Feature Film 1.1

1200-361      Writing the Comedy Feature Film 1.2

1200-362      Beginning Feature Film Writing: Acts II & III 1.1

1200-363      Beginning Feature Film Writing – Acts II and III 1.2

1200-364      Fundamentals of Fiction 1.1

1200-365      Fundamentals of Fiction 1.2

1200-366      The Fundamentals of Writing a Drama TV Pilot  1.1

1200-367      The Fundamentals of Writing a Drama TV Pilot  1.2

1200-368      Writing the Action Feature Film 1.1

1200-369      Writing the Action Feature Film 1.2

1200-370      Python scripting A

1200-371      Python scripting B

1200-372      Swift for IOS A

1200-373      Swift for IOS B

1200-374      LAMP – PHP Stack A

1200-375      LAMP – PHP Stack B

1200-376      Ruby on Rails A

1200-377      Ruby on Rails B

1200-378      C++  A

1200-379      C++ B

1200-380      VEX expressions A

1200-381      VEX expressions B

1200-382      Flash 1.1

1200-383      Flash 1.2

1200-384      History of Animation 1.1

Course Description: Join Tom Sito, himself a former Disney Animator, as he traces the evolution of animation from its earliest experiments to become central in the way we experience media today. Without animation would have never seen The Titanic sink, The armies of Mordor would never have marched on Middle Earth. Without animation would never have known Mickey, Bugs, King Kong, Ariel, Bart, Shrek, Minions, Digimon, Laura Croft or Rocket the Raccoon.

1200-385      History of Animation 1.2

Course Description: This is a continuation of 122-385. Please refer to the description above.

1200-386      World Animation Styles 1.1

Course Description: Animation is central to the way we experience media today. But animation is more than just Moana and Homer Simpson. Its been said if you can imagine something, you can animate it. Join animator Tom Sito as he explains to us how animation styles have evolved over the decades since Mickey first danced to Turkey in the Straw. Not only Hollywood animation, but how global trends like Japanese Anime have influenced it.

1200-387      World Animation Styles 1.2

Course Description: This is a continuation of 1200-386. Please refer to the description above.

Local 892 - Only Classes

Additional class details will be released once a class is scheduled and announced. See the calendar for scheduled classes.

1400-656      Photoshop Topics for the CDG 1

Course Description: Skill in Photoshop is essential to all aspects of visual communication. The Costume Designers and Costume Illustrators need to be able to work together to communicate the concepts and specifics of their designs. The specifics uses including proper display requirements, design visualization, color manipulation, texturizing, photo manipulation, etc. Each class will focus o the particular skills that are most in demand.

1400-657      Photoshop Topics for the CDG 2

Course Description: This class is a continuation of 1400-656. Please refer to the description above.

1400-658      Photoshop Topics for the CDG 3

Course Description: This class is a continuation of 1400-656. Please refer to the description for that class.

1400-659      Photoshop Topics for the CDG 4

Course Description: This class is a continuation of 1400-656. Please refer to the description for that class.

1400-660      Illustrator Topics  for the CDG 1

Course Description: Skill in Illustrator is essential to all aspects of visual communication. The power of a vector-based tool brings additional design skills to the Costume Designers and Costume Illustrators. Detail and scalability help communicate the concepts and specifics of their designs. Each class will focus on the particular skills that are most in demand.

1400-661      Illustrator Topics  for the CDG 2

Course Description: This class is a continuation of 1400-660. Please refer to the description above.

1400-662      Illustrator Topics  for the CDG 3

Course Description: This class is a continuation of 1400-660. Please refer to the description for that class.

1400-663      Illustrator Topics  for the CDG 4

Course Description: This class is a continuation of 1400-660. Please refer to the description for that class.

1400-664      Computer Skills for the Costume Designer 1

Course Description: Working in the arts there are numerous issues dealing with the technology. For example, colors seen on ones monitor may not appear the same on another monitor or print out “true.” how to manage and handle these issues are crucial to members of the CDG.

1400-665      Computer Skills for the Costume Designer 2

Course Description: This class is a continuation of 1400-664. Please refer to the description above.

1400-666      3D Printing Basics for Costume Designers

Course Description: The use of 3D printing for creation of different costume accessories is a growing aspect of Costume Design and creation. There are new advancements and materials being introduced almost daily.

1400-667      3D Printing  for Costume Designers

Course Description: This class is a continuation of 1400-666. Please refer to the description above.

1400-668      Configuring files for 3D Printing

Course Description: This class is a continuation of 1400-666. Please refer to the description for that class.

1400-669      Computer-Mediated Technologies for the CDG

Course Description: There is a vast amount of information that is transmitted from Costume Designers and Costume Illustrators working in film production. Correct and secure transmission of the visual assets of a production are crucial to the efficient execution of a project.

1400-670      Marvelous Designer 1- Patterns

Course Description: Marvelous Designer is quickly becoming an important Costumer Design tool. One can virtually replicate fabric textures and physical properties to the last button, fold and accessory.

1400-671      Marvelous Designer 2 – Sewing

Course Description: This class is a continuation of 1400-670. Please refer to the description above.

1400-672      Marvelous Designer 3 – Adding Detail

Course Description: This class is a continuation of 1400-670. Please refer to the description for that class.

1400-673      Marvelous Designer 4 – Textures

Course Description: This class is a continuation of 1400-670. Please refer to the description for that class.

1400-674      Marvelous Designer 5 – Raising Quality

Course Description: This class is a continuation of 1400-670. Please refer to the description for that class.

1400-675      Marvelous Designer 6 – Tips & Tricks

Course Description: This class is a continuation of 1400-670. Please refer to the description for that class.

5Star Classes for 705, 706, 800, 839, 892

Additional class details will be released once a class is scheduled and announced. See the calendar at Motion Picture Costumers, Make-Up Artist and Hair Stylists, Art Directors Guild, Animation Guild, or Costume Designer Guild for scheduled classes.

1300-388      3D 101

Course Description: 3D printing is becoming a game changer – especially in production. Learn about the possibilities, the different technologies, systems and printing mediums. Get a handle on the terminology. This in-depth overview will help you choose the 3D printing solution that is right for you and your needs.

Knowledge Needed:  Basic computer skills and a desire to learn.

1300-389      Configuring Files for 3D Printing

Course Description: Learn the latest processes for printing 3D objects. Know how to prepare your digital models for print. Explore various technologies, resources and production applications for making your digital designs into real objects. Many printed creature and prop-related examples will be available to examine.

Knowledge Needed:  Basic computer skills and a desire to learn.

1300-390      After Effects Fundamentals 1.1

1300-391      After Effects Fundamentals 1.2

1300-392      After Effects Mezzo 1.1

1300-393      After Effects Mezzo 1.2

1300-394      After Effects Advanced Topics 1.1

1300-395      After Effects Advanced Topics 1.2

1300-396      After Effects Advanced Topics 2.1

1300-397      After Effects Advanced Topics 2.2

1300-398      Photoshop Fundamentals 1.1

Course Description: This class is for individuals who are new to Photoshop. Start at the very beginning and learn the basics of how to work within one of the most powerful and popular 2D image-creation and manipulation programs.

Knowledge Needed:  Basic computer skills and a desire to learn.

1300-399      Photoshop Fundamentals 1.2

Course Description: This is a continuation of 1300-399. See description above.

1300-400      Photoshop Mezzo 1.1

Course Description: This class is designed for individuals who are familiar with Photoshop and want to learn the ins and outs of the latest version of the software.

Knowledge Needed: Familiarity with Photoshop.

1300-401      Photoshop Mezzo 1.2

Course Description: This is a continuation of 1300-400. See description above.

1300-402      Photoshop Advanced Topics 1.1

Course Description: 3D. Begin as the basics of 3D in Photoshop and dive into advanced tools and skills.

Knowledge Needed: Photoshop Intermediate or Equivalent Knowledge

1300-403      Photoshop Advanced Topics 1.2

Course Description: This is a continuation of 1300-402. See description above.

1300-404      Photoshop Advanced Topics 2.1

Course Description: Learn photo-bashing, a concept image creation technique widely used in the entertainment industry today. We will manipulate photos and parts of photos together while learning about brushes, the pen tool, masks, color correction, channels, and layers with the ultimate goal of integrating traditional skills of lighting, form, perspective, and painting to create the final concept image.

Knowledge Needed: Photoshop Intermediate or Equivalent Knowledge

1300-405      Photoshop Advanced Topics 2.2

Course Description: This is a continuation of 1300-404. See description above.

1300-406      Photoshop Advanced Topics 3.1

Course Description: Learn how to edit video using Photoshop. Discover what motion graphics, filters, audio and more you can add to your project entirely in Photoshop.

Knowledge Needed: Photoshop Intermediate or Equivalent Knowledge

1300-407      Photoshop Advanced Topics 3.2

Course Description: This is a continuation of 1300-406. See description above.

1300-408      Illustrator Fundamentals 1.1

Course Description: Get familiar with Illustrator’s interface, functionality and tools. Learn how Illustrator works in a production pipeline. This class is for people new to Illustrator.

Knowledge Needed: Basic computer knowledge.

1300-409      Illustrator Fundamentals 1.2

Course Description: This is a continuation of 1300-408. See description above.

1300-410      Illustrator Mezzo 1.1

Course Description: Develop a deeper knowledge of a broad range of tools and techniques, and start creating right away. We will demystify Illustrator’s massive feature set while emphasizing how to work fast and fluid so that using Illustrator is fun and efficient. All lessons will be taught from the perspective of being in a working art department. We will also touch on advanced and new features that you’ll be able to explore further on your own.

Knowledge Needed: Basic knowledge of Illustrator.

1300-411      Illustrator Mezzo 1.2

Course Description: This is a continuation of 1300-410. See description above.

1300-412      Illustrator Advanced Topics 1.1

Course Description: The Appearance Palette is the secret to turning artwork from flat and blah to gloriously rich with detail. Effects range from hand drawn looks to retro styled typography to ritzy 3 dimensional looks to just about anything you can imagine. *Adobe Illustrator CC 2014/2015 is a vector graphics program and part of the Adobe Creative Cloud Suite. It is the industry standard for creating high quality, resolution-independent artwork for entertainment, print and many other industries. In the entertainment industry, it is used for the creation of hand props, signage, graphics, logos and drawings in both print, construction and digital form. Illustrator is often used in conjunction with many other design programs such as InDesign, Photoshop, AfterEffects, AutoCad, and Sketchup. It is an integral part of any digital designer’s toolkit.

Knowledge Needed: Working knowledge of Illustrator (any version)

1300-413      Illustrator Advanced Topics 1.2

Course Description: This is a continuation of 1300-412. See description above.

1300-414      Illustrator Advanced Topics 2.1

Course Description: Dive deeper into even more features and tools, allowing you to create compelling artwork quickly and efficiently. Class is fast-paced and tool-tip-based with a short period at the end of the second day for a personal project to practice your new skills. Questions welcome!

Knowledge Needed: Working knowledge of Illustrator

1300-415      Illustrator Advanced Topics 2.2

Course Description: This is a continuation of 1300-414. See description above.

1300-416      Illustrator Advanced Topics 3.1

1300-417      Illustrator Advanced Topics 3.2

1300-418      InDesign Fundamentals 1.1

Course Description: This course is for those who want to learn the basic concepts and features of InDesign, to start becoming comfortable with its interface as well as being able to create and manipulate documents, whether single or multi-page as well as to fine tune text and add graphics with effects. Working with color for online and print purposes will be covered, as well as formatting text objects. Learn to create Master pages to help organize and manage multiple page documents. These skills will enable any artist to prepare a portfolio of their work for presentation, to make brochures, and layouts large and small.

Knowledge Needed: Basic computer skills

1300-419      InDesign Fundamentals 1.2

Course Description: This is a continuation of 1300-418. See description above.

1300-420      InDesign Mezzo 1.1

Course Description: It’s time to take your InDesign skills to the next level. Learn some essential tips and tricks including object transformation, frames, styles and grids. Along with learning the tools, additional discussion around graphic design will be explored while we create our own printable brochure/document.

Knowledge Needed: A working knowledge of InDesign

1300-421      InDesign Mezzo 1.2

Course Description: This is a continuation of 1300-420. See description above.

1300-422      InDesign Advanced Topics 1.1

Course Description: In this course we will create a magazine layout and learn skills that can be used to create other print media such as posters, flyers, brochures, newspapers and books. Learn about typographic principles and how to use Adobe InDesign for advanced character and paragraph formatting as well as how to work with tables, long form documents, adding interactivity, and publishing your document. Learn to create Master pages to help organize and manage multiple page documents as well as fine tuning text and adding graphics with effects. These graphic design skills will enable any artist to make a book of their work for presentation, portfolios, brochures, or layouts large and small among other things.

Knowledge Needed: A working knowledge of InDesign

1300-423      InDesign Advanced Topics 1.2

Course Description: This is a continuation of 1300-422. See the description above.

Course Description: This is a continuation of 1300-422. See description above.

1300-424      InDesign Advanced Topics 2.1

Course Description: In this course we will explore long form creation and learn skills that can be used to make coffee table books and portfolios. Learn how to use Adobe InDesign for advanced character and paragraph formatting and linking text that can flow from the beginning to the end of a long form document. At the end of the class you will have a publishable book that can be sent to a professional printer. Come to class with your own text and images such as your portfolio, photos of friends and family or use provided images and text. You will learn how to organize and manage multiple page documents as well as graphic design techniques, we will also go over how to create preset styles for text and graphics to maximize efficiency.

Knowledge Needed: A working knowledge of InDesign

1300-425      InDesign Advanced Topics 2.2

Course Description: This class is a continuation of 1300-424. Please refer to the description above.

1300-426      InDesign Advanced Topics 3.1

1300-427      InDesign Advanced Topics 3.2

1300-428      ZBrush Introduction 1.1

1300-429      ZBrush Introduction 1.2

1300-430      ZBrush Beginner 1.1

1300-431      ZBrush Beginner 1.2

1300-432      ZBrush Mezzo 1.1

1300-433      ZBrush Mezzo 1.2

1300-434      ZBrush Intermediate 1.1

1300-435      ZBrush Intermediate 1.2

1300-436      ZBrush Advanced Topics 1.1

Knowledge Needed: A working knowledge of ZBrush

Course Description: Discover new and dynamic ways to implement 3D into your 2D pipeline. Learn advanced features and functions inside ZBrush while exploring new ways to create professional illustrations. This course will provide students with an in depth analysis of how to implement 3D assets in an illustration/painting pipeline.

Materials/Supplies: This is a hands on class. Computers and software will be provided. You may wish to bring a flash drive to save your work.

Instructor: Louie Tucci

1300-437      ZBrush Advanced Topics 1.2

Course Description: This is a continuation of 1300-346. Please see the description above.

1300-438      ZBrush Advanced Topics 2.1

1300-439      ZBrush Advanced Topics 2.2

1300-440      Maya Introduction 1.1

Materials/Supplies: Maya 2016. This is a hands-on class. Computers and software will be supplied. A flash drive for any personal work you would like to save

Instructor: Scott Claus

Instructor Bio: Scott is an animation instructor who has worked for Disney, DreamWorks and Rhythm And Hues studios in both traditional and computer character and effects. He draws, writes, records music, and makes the occasional film. He’s written and produced two Hollywood premiere musicals.

1300-441      Maya Introduction 1.2

This class is a continuation of 1300-440. Please see the information above.

1300-442      Maya Beginner 1.1

Materials/Supplies: Maya 2016. This is a hands-on class. Computers and software will be supplied.

Instructor: Scott Claus

Instructor Bio: Scott is an animation instructor who has worked for Disney, DreamWorks and Rhythm And Hues studios in both traditional and computer character and effects. He draws, writes, records music, and makes the occasional film. He’s written and produced two Hollywood premiere musicals.

1300-443      Maya Beginner 1.2

This course is a continuation of 1300-442. Please see information above.

1300-444      Maya Mezzo 1.1

Materials/Supplies: Maya 2016. This is a hands-on class. Computers and software will be supplied. You may wish to bring a flash drive to save any personal work.

Instructor: Scott Claus

Instructor Bio: Scott is an animation instructor who has worked for Disney, DreamWorks and Rhythm And Hues studios in both traditional and computer character and effects. He draws, writes, records music, and makes the occasional film. He’s written and produced two Hollywood premiere musicals.

1300-445      Maya Mezzo 1.2

This course is a continuation of1300-444. Please see the information above.

1300-446      Maya Intermediate 1.1

Knowledge Needed: Maya Mezzo or Equivalent Knowledge

Course Description: More info coming soon…

Materials/Supplies: Maya 2016. This is a hands-on class. Computers and software will be supplied. You may wish to bring a flash drive to save any personal work.

Instructor: Scott Claus
1300-447      Maya Intermediate 1.2

This class is a continuation of 1300-446. Please see the information above.

1300-448      Maya Advanced Topics 1.1

1300-449      Maya Advanced Topics 1.2

1300-450      Maya Advanced Topics 2.1

1300-451      Maya Advanced Topics 2.2

1300-452      Sketchbook Pro

Course Description: SketchBook Pro, is a fun and intuitive painting and drawing software that can transform your computer into an ideal artist’s toolkit. Designed for professional artists, illustrators, and designers, the easy-to-use interface can help transform your computer into a digital sketchbook using powerful illustration tools and an intuitive user interface. Develop a working knowledge of the Interface, Tools, and Workflows. Understand how to leverage common Tools. Use Layers for organizing your work. Understand how to leverage a number of features such as: Brushes, Lagoon, Color Puck, Brush Puck and Perspective Guides to start creating digital illustrations.

Knowledge Needed: Basic computer skills

1300-453      Color Master Class

1300-454      Computer-Mediated Technologies for Production

1300-455      Drones in Pre-Production

1300-456      Digital Painting Introduction 1.1

Course Description: Learn the art of painting in a digital medium. Work with brushes so you can interact with them and understand how they work. Use layers to separate the foreground, midground, background and add effects like atmospheric perspective and adjustment layers. Use photos for reference as well as springboards to create your own unique artwork!

Knowledge Needed: Basic Photoshop skills

1300-457      Digital Painting Introduction 1.2

Course Description: This class is a continuation of 1300-456. Please refer to the description above.

1300-458      Digital Painting Fundamentals 1.1

Course Description: Develop your compositional skills by creating fast thumbnails. Learn how to add scale, dimension, depth and movement to your digital paintings. Explore multiple methods to apply color. Add trees, fire, blurs, photographic effects, oil paint and many more effects Photoshop has in its arsenal!

Knowledge Needed: Basic Photoshop skills

1300-459      Digital Painting Fundamentals 1.2

Course Description: This class is a continuation of 1300-458. Please refer to the description above.

1300-460      Digital Painting Mezzo 1.1

Course Description: This workshop is designed for artists who wish to better integrate the digital medium into their creative process. Participants will gain a better understanding of how digital software can enhance the speed and output of the artistic pipeline used in the entertainment industry and how they can adapt that to their own workflow. Through a series of demos, explanations, and analyses the workshop will also cover the most commonly used tools and problem-solving approaches with regard to digital painting.

Knowledge Needed: Familiarity with digital painting media, Digital Painting Fundamentals

1300-461      Digital Painting Mezzo 1.2

Course Description: This class is a continuation of 1300-460. Please refer to the description above.

1300-462      Digital Painting Intermediate 1.1

Course Description: Master the process of creating complex concept illustrations rapidly and efficiently. Learn new techniques for planning and organizing your workflow to speed the course of image development. Create a sci-fi scene from sketch to finish. Efficiently use the tools of digital painting to manipulate line, tone, form and color. Start at the initial block-in phase and go through the entire process of designing and rendering a concept piece, creating a finalized concept illustration.

Knowledge Needed: Digital Painting Mezzo or equivalent

1300-463      Digital Painting Intermediate 1.2

Course Description: This class is a continuation of 1300-462. Please refer to the description above.

1300-464      Digital Painting Advanced Topics 1.1

1300-465      Digital Painting Advanced Topics 1.2

Course Description: This class is a continuation of 1300-464. Please refer to the description above.

1300-466      HAD1 – Antiquity

Course Description: Each session will be a 4-hour class that provides an overview of the topic and outlines the important developments and influences of each era. The classes will be conducted with an emphasis on design research and the type of visual information and resources necessary to create a period piece. Emphasis will be placed on available technologies, materials, and the cultural and environmental forces that influenced each style. Both architecture and decor will be given equal weight, and the intent is to present an accurate overview of the environments in which people lived. The class will be lecture based on slides, with film examples of how period research has been used in contemporary film. A pdf of the images featured in the presentation will be available for the participants to take away and add to their research collection. Class 1: Antiquity Near East, Egypt, Greece and Rome. From mud bricks to the monumental, this class will trace the architecture and decor of the earliest civilizations to the classical worlds of Greece and Rome.

Knowledge Needed: A desire to earn

1300-467      HFO1  – Antiquity 

Course Description: Historian and Interior Designer Gray Adams presents a series of lectures on Historical Interior Design and Furnishings, and their application in the Entertainment Medium. Week 1 – The Antique (i.e. Egypt, Greece, and Rome), Byzantine, Islamic Influences The building blocks of Classical design are discussed in the first of six lectures.

Knowledge Needed: A desire to learn.

1300-468      HAD2 – Medieval Times

Course Description: Medieval Times Early Christian, Byzantine, Islamic, Romanesque and Gothic. This class will explore the development architecture and design in Gothic Europe from the fall of the Roman Empire to the brink of the Renaissance.

Knowledge Needed: A desire to earn

1300-469      HFO2 – Medieval Times

Course Description: Medieval, Gothic, and Renaissance: The rebirth in the interest of the aesthetic senses and its impact on decoration are the focus of this week’s class. 

Knowledge Needed: A desire to learn.

1300-470      HAD3 – Renaissance and Baroque

Course Description: Renaissance and Baroque. Italy, France, England, Northern Europe. The architecture and decor of the Italian Renaissance and its influence as it spreads across Europe in the 16th and 17th century will be covered in this class.

Knowledge Needed: A desire to earn

1300-471      HFO3 – Renaissance and Baroque

Course Description: Baroque and Rococo: These two powerful periods along with their Chinese and Japanese influences are explored this week. 

Knowledge Needed: A desire to learn.

1300-472      HAD4 – Rococo and Neoclassical

Course Description: The dominant styles of architecture and decor from the late 17th through the 18th century in Europe and America will be explored in this class.

Knowledge Needed: A desire to learn

1300-473      HFO4 – Rococo and Neoclassical

Course Description: Early Neo-Classic and Late Neo-Classic: These late 18th-century and early 19th-century periods examine the political upheavals in Europe and America and their impact on design. 

Knowledge Needed: A desire to learn.

1300-474      HAD5 – 19th Century Styles

Course Description: Victorian, Revival Styles, Beaux Arts, Arts and Crafts. Art Nouveau. This class will focus on the architecture and styles that were contemporary with and grew out of the Victorian era.

Knowledge Needed: A desire to earn

1300-475      HFO5 – 19th Century Styles

Course Description: Mid-19th Century to the Turn of the 20th Century Victorian Revival styles, Arts and Crafts movement, and Art Nouveau. The subject of this week’s lecture is how the transfer of power to the middle class impacts design. 

Knowledge Needed: A desire to learn.

1300-476      HAD6 – Modern World

Course Description: Bauhaus, International Style, Art Deco, Modern, Post Modern.The break with historical styes and the development of modernism in the 20th century will be the focus of this final class in the series.

Knowledge Needed: A desire to earn

1300-477      HFO6 – Modern World

Course Description: Modernism International style/Bauhaus, Art Deco, Modern Masters, and Mid-Century Modern. This end to our series examines the switchover from cabinet maker to architect in furniture design. 

Knowledge Needed: A desire to learn.

1300-478      C – Courtroom Sketches 1.1

1300-479      C – Courtroom Sketches 1.2

1300-480      C – Calligraphy for Fantasy and Sci-Fi 1.1

1300-481      C – Calligraphy for Fantasy and Sci-Fi 1.2

1300-482      C – Typography for Fantasy and Sci-Fi 1.1

1300-483      C – Typography for Fantasy and Sci-Fi 1.2

1300-484      C – Font Creation for Fantasy and Sci-Fi 1.1

1300-485      C – Font Creation for Fantasy and Sci-Fi 1.2

1300-486      C- One-Point Perspective 1.1

Course Description: In-depth training in use of one-point perspective, from concepts to design drawing. Geometry demonstrated and explained. We will do a number of diagrams, as well as two full drawings: a 1-point interior perspective, and a 1-point exterior perspective.

Knowledge Needed: Basic drawing skills

1300-487      C- One-Point Perspective 1.2

Course Description: This course is a continuation of 1300-486. See description above.

1300-488      C- Two-Point Perspective 1.1

Course Description: In-depth training in use of two-point perspective, from concepts to design drawing. Geometry demonstrated and explained. We will do a number of diagrams, as well as two full drawings: a 2-point interior perspective, and a 2-point exterior perspective.

Course Description: Basic drawing skills

1300-489      C- Two-Point Perspective 1.2

Course Description: This course is a continuation of 1300-488. See description above.

1300-490      C- Three-Point Perspective 1.1

Course Description: In-depth training in use of three-point perspective, from concepts to design drawing. Geometry demonstrated and explained. We will do a number of diagrams as well as two full drawings; a 3-point interior perspective, and a 3-point exterior perspective.

Course Description: Basic drawing skills

1300-491      C- Three-Point Perspective 1.2

Course Description: This course is a continuation of 1300-490. See description above.

1300-492      C- Atmospheric Perspective 1.1

Course Description: In-depth training in use of atmospheric perspective, from concepts to design drawing. Geometry demonstrated and explained. We will do a number of diagrams as well as full drawings.

Course Description: Basic drawing skills

1300-493      C- Atmospheric Perspective 1.2

Course Description: This course is a continuation of 1300-492. See description above.

1300-494      C- Curvilinear Perspective 1.1

Course Description: Banana views and fisheye perspective explained and demonstrated in a workshop atmosphere.

Course Description: Basic drawing skills

1300-495      C- Curvilinear Perspective 1.2

Course Description: This course is a continuation of 1300-494. See description above.

1300-496      C- Anatomy 1 – Face and Head 1.1

1300-497      C- Anatomy 1 – Face and Head 1.2

1300-498      C- Anatomy 2 – Muscles 1.1

1300-499      C- Anatomy 2 – Muscles 1.2

1300-500      C- Anatomy 3 – Front/Back 1.1

1300-501      C- Anatomy 3 – Front/Back 1.2

1300-502      C- Anatomy 4 – Hands/Feet 1.1

1300-503      C- Anatomy 4 – Hands/Feet 1.2

1300-504      C- Figure  Construction – Structure & Form 1.1

1300-505      C- Figure Construction – Structure & Form 1.2

1300-506      C- Figure Construction  – Arms/Legs/Hands/Feet 1.1

1300-507      C- Figure Construction  – Arms/Legs/Hands/Feet 1.2

1300-508      C- Figure Construction – Torso/Neck/Back 1.1

1300-509      C- Figure Construction – Torso/Neck/Back 1.2

1300-510      C- Figure Construction – Face and Head 1.1

1300-511      C- Figure Construction – Face and Head 1.2

1300-512      C- Head, Hands and Costume Drawing 1.1

Course Description: Learn to accurately draw heads, hands and drapery without the use of direct observation. Using a simple, organized process, students will gain a thorough understanding of the proportions, construction and anatomy of the head, in addition to the basic characteristics of drapery.

Course Description: Basic drawing skills

1300-513      C- Head, Hands and Costume Drawing 1.2

Course Description: This is a continuation of 1300-512. Please see the description, above.

1300-514      C – Costume Drawing 1.1

Course Description: Drawing from live costumed models students will learn the fundamentals of costumed figure drawing. Working from the inside out, students will learn how to create the body structure, then add garment structures and drape to create the garment silhouette. Gesture, action and proportion of the figure are stressed. Beginners welcome. No figure drawing skills required.

Course Description: Basic drawing skills

1300-515      C – Costume Drawing 1.2

Course Description: This is a continuation of 1300-514. Please see the description above.

1300-516      C – Costume Drawing 2.1

Course Description: Drawing from live costumed models students will learn the fundamentals of costumed figure drawing. Working from the inside out, students will learn how to create the body structure, then add garment structures and drape to create the garment silhouette. Gesture, action and proportion of the figure are stressed. Beginners welcome. No figure drawing skills required.

Knowledge Needed: Costume Drawing 1 (or intermediate to advanced clothed figure drawing skills)

1300-517      C – Costume Drawing 2.2

Course Description: This is a continuation of 1300-516. Please see the description above.

1300-518      C – Costume Design 1.1

1300-519      C – Costume Design 1.2

1300-520      C- Drapery and Folds 1.1

1300-521      C- Drapery and Folds 1.2

1300-522      C – Gesture Drawing 1.1

1300-523      C – Gesture Drawing 1.2

1300-524      C – Composition 1.1: Lines Mass & Position

Course Description: Explores dynamic relationships between line, masses and positioning of elements in an image. The visual rhythms of placement in a composition evoke emotional responses in the viewer, as well as a sequence of reading, affecting the meaning as well as the aesthetic impact of an image. Traditional materials need not include color, but the T-square, triangle and compass are also required.

Knowledge Needed: Basic drawing skills

1300-525      C – Composition 1.2 Lines Mass & Position

Course Description: This is a continuation of 1300-524. See description above.

1300-526      C – Composition 2.1: Tonal Values – Light, Shade, Shape and Angle

Course Description: Explores the aesthetic and emotional effects of tonal values / light and shade, and likewise those of shapes and angles. Sequential art (storyboards for film, layouts for comics) may be included, depending on the interest of the students. Materials for non-digital work should be paper, pencils, erasers and charcoal, and a black marker.

Knowledge Needed: Basic drawing skills

1300-527      C – Composition 2.2: Tonal Values – Light, Shade, Shape and Angle

Course Description: This is a continuation of 1300-526. See description above.

1300-528      C – Composition 3.1: Color Relationships

Course Description: Focuses on the effects of color relationships in affecting appeal, mood and meaning in art. Materials for traditional (non-digital) work should be whatever medium you are accustomed to working in; if you are not accustomed to any particular medium, then I suggest pastel.

Knowledge Needed: Basic drawing skills.

1300-529      C – Composition 3.2: Color Relationships

Course Description: This is a continuation of 1300-528. See description above.

1300-530      C – Composition for Animation and Film 1.1

1300-531      C – Composition for Animation and Film 1.2

Course Description: This is a continuation of 1300-530. See description above.

1300-532      C – Life Drawing 1.1

Course Description: The class will focus on drawing the figure with an emphasis on acting to enhance the sense of emotion in the gesture, using the tools of structure, form and figure construction. Build your visualizing skills and have some fun while drawing from a live model. Learn to indicate basic gestures, balance and composition. Improve your observational skills and learn techniques to quickly develop compositions with the figure.

1300-533      C – Life Drawing 1.2

Course Description: This is continuation of 1300-532. See the description above.

1300-534      C – Life Drawing for Visual Development 1.1

Knowledge Needed: Basic drawing skills

Course Description: This intensive workshop takes drawing and design principles and applies them to both a live model and the development of personality in character design.

Materials/Supplies:

Life Drawing Board

White Drawing Paper – Not newsprint

Prismacolor black or terra cotta colored pencils, or black or terra cotta Progresso pencils.

Flash Drive with 5 Gigs of open space

1 cool gray 10 or 20% marker

Instructor: Ron Velasco

Instructor Bio: Ron Tolentino Velasco is a Los Angeles-based character designer, illustrator, and visual development artist. His interest in Art began with animation and comic books that then inspired him to focus on character and character driven stories. He has worked in various Animation Studios and contributed work in Disney’s Planes, Disney’s Pirate Fairy, Disney’s The Neverbeast, Nickelodeon’s Dora and Friends, and various illustrations for Disney Consumer Products. He has featured in galleries such as La Luz De Jesus gallery, I AM 8 Bit, and also featured in books such as Bob Kato’s The Drawing Club. He attended Art Center College of Design and received a BFA in illustration. There he focused on creating stories in his work with emphasis on fundamentals in drawing, painting and composition.

1300-535      C – Life Drawing for Visual Development 1.2

This class is a continuation of 1300–534. Please see the information above.

1300-536      C- Color Theory 1.1

Course Description: Explore the basics of general color theory, including the history of color theory itself. Understand how we see harmonies, contrast, palettes, pigments, saturation…

Course Description: A desire to learn

1300-537      C- Color Theory 1.2

Course Description: This class is a continuation of class number 1300-536. Please refer to the description above.

1300-538      C- Color Theory 2.1

Course Description: Concentrate on the qualities and uses of light. Understand the ways to create meaning, especially how to use color in cinema.

Course Description: A desire to learn

1300-539      C- Color Theory 2.2

Course Description: This class is a continuation of class number 1300-538. Please refer to the description above.

1300-540      C- Color Theory 3.1

Course Description: Explore how color is used to help tell stories. Learn about color in architecture and dramatic colorists of the 20th century.

Course Description: A desire to learn

1300-541      C- Color Theory 3.2

Course Description: This class is a continuation of class number 1300-540. Please refer to the description above.

1300-542      C- Storytelling Visually 1.1

Course Description: What is visual structure? How do you use visuals to tell a story? Discover the basics of visual storytelling and use it to communicate moods, emotions and ideas. Learn the links between the story and the visual structures in live-action and animation. **Please note: Recording, including photographs, of any kind will be prohibited. Thank you for your understanding.

Knowledge Needed: Basic drawing skills

1300-543      C- Storytelling Visually 1.2

Course Description: This class is a continuation of 1300-542. Please refer to the description above.

1300-544      C- Storytelling Visually 2.1

1300-545      C- Storytelling Visually 2.2

1300-546      C- Animation Timing 1.1

1300-547      C- Animation Timing 1.2

1300-548      C -Style for Animation 1.1

1300-549      C -Style for Animation 1.2

1300-550      C- Acting For Animators 1.1

1300-551      C- Acting For Animators 1.2

1300-552      C- Animal Drawing 1.1

1300-553      C- Animal Drawing 1.2

1300-554      C- Animal Anatomy 1.1

1300-555      C- Animal Anatomy 1.2

1300-556      C- Dynamic Sketching 1.1

Course Description: Learn how to create powerful cinematic paintings. Draw complex forms in proper perspective to create dynamic three-dimensional cinematic compositions, expand your visual vocabulary and introduce context and narrative to your sketches.

Knowledge Needed: Basic drawing skills

1300-557      C- Dynamic Sketching 1.2

Course Description: This class is a continuation of 1300-556. Please see the description above

1300-558      C- Sketching Environments 1.1

Course Description: Sketching Environment gives the artist the skills to produce effective layouts for conceptual work. Learn how to create and sketch thumbnails that will have the maximum effect for production. Develop an enhanced sense of composition, lighting, and visual continuity.

Materials/Supplies:

Strathmore Toned Tan Sketchbook 9″ x 12″

Copic markers 0,2,4,6 Neutral or warm

White prismacolor pencil

White ink pen (Uni-ball Signo)

Set of Micron pens

Woodless pencil 2B, 4B, 6B

Kneaded eraser,

Electric eraser optional

8-1/2″ x 11″ Xerox paper laser quality

1 set of watercolors

Digital camera

Instructor: Poe Tan

Instructor Bio: Poe Tan is a Visual Development For Dreamworks TV Animation. He has worked for Walt Disney Animation Studios, Warner Brothers Animation, Cartoon Network, Nickelodeon, FoX Animation, Sony and many others. He has done hit shows like Rugrats the movie, Ben 10, Johnny Bravo, He-Man Masters of the Universe and many more. Areas of expertise Visual Development and Background Design relating to game and animation elements. He also received his MFA from The Academy of Art University. He currently teaches in many famous art institutes including the Art Center College of Design since 2008.

1300-559      C- Sketching Environments 1.2

This class is a continuation of 1300-558. Please see the information above.

1300-560      C- Dynamic Color Sketching for Film 1.1

1300-561      C- Dynamic Color Sketching for Film 1.2

1300-562      C- Sculpting A Character Maquette 1.1

1300-563      C- Sculpting A Character Maquette 1.2

1300-564      C- Sculpting the Head 1.1
Course Description: Students will sculpt a portrait from life. By using ageneric proportional system and making close observations of the models features, I will guide the class through how to achieve a general likeness. Through anatomical and planar examples, students will be able to better understand characteristic features in each individual, as we apply these concepts to the portrait at hand.

Have someone take a straight on picture of you in profile. Then print it out so that the measurement from bottom of chin to top of head (not counting the poofiness of the hair) is ¾ of your actual measure of the same. (In other words, the measure of my chin to top of head is 9” so I would print out a profile of me that measures 6 ¾”.) This print does not need to be color, just B &W. This is a crucial element to getting started- please make every effort to do this. It will make your first day very efficient.

Knowledge Needed: A desire to learn.

Materials/Supplies:

Buy and Bring:

12” or 18” wood round (3/4″ plywood) (OSH)

8 inch Artist Caliper (Amazon or any art store)

¼” dia. 10ft. Armature Wire (Jack Richeson) (Amazon or any art store)

¼”x 8” Galvanized Steel Pipe nipple (OSH or amazingly Amazon)

¼” Pipe Floor Flange (OSH or Amazon- Malleable Iron Pipe Fitting, Floor Flange, 1/4″ NPT Female, Galvanized Finish- amazing what Amazon has…)

Newspaper if you have it

A cheap roll of masking tape

A flat ruler if you have it

Clay-3 bricks of NSP Chavant Clay S – Soft OR Medium- your choice- but decide on one or the other- don’t mix. (at any art store and at Amazon)

Sculpture tools- Any are fine to start- the wooden ones are good (Vktech 10PCS Wooden Clay Sculpture knife Pottery Sharpen Modeling Tools Set at Amazon. They are cheap and useful.) Additionally one wire rake sculpture tool would be nice- get one at the art store that has a side with notches in the metal for making rake marks.

Bring a handheld mirror.

Come prepared with your profile printed out at ¾ size and ready to go. This will be a super fun class.

Instructor: Adam Matano

Instructor Bio:

Adam Matano is a contemporary figurative sculptor specializing in sculpting animals. Adams interest and involvement with nature and the arts began at a young age. Early in his career, he nurtured his musical interests, which now play an integral part in his overall aesthetic, its principles echoing in his sculptures.

Adam received a BFA in Sculpture at the Lyme Academy College of Fine Arts in CT. Outside of classes, he was able to continue his education working for renowned professors and artists in their studios, such as Brian Craig and Don Gale.

More recently, Adam has won Marilyn Newmark Grant from the National Sculpture Society, which he is an Elected Member. He is also a signature artist of the Society of Animal Artists, and an Artist member of the California Art Club where he recently showed at the Autry Museum. Currently, Adam works and lives in Los Angeles, exhibiting his sculptures and teaching.

1300-565      C- Sculpting the Head 1.2

This class is a continuation of 1300-564. Please see the information above.

1300-566      C- Sculpting a Creature Maquette 1.1

1300-567      C- Sculpting a Creature Maquette 1.2

1300-568      C- Storyboarding Key Frames 1.1

Course Description: No matter what specific department you may fall under, you’re in this business because you’re a storyteller! Come hone your visual storytelling skills in this playful, imaginative two day class. We’ll break down stories into their core beats and explore what imagery best expresses the the emotion and action of each beat. We’ll be addressing all of the key factors that make shots dynamic and compelling and referencing how key frames are used in animation, live action and project pitches. Consider this class creative cross training, because knowing this stuff can only make you better at what you do.

Knowledge Needed: Basic drawing skills

1300-569      C- Storyboarding Key Frames 1.2

Course Description: This class is a continuation of 1300-568. Please see the course description above.

1300-570      C- Storyboarding 1.1

Course Description: This is a course in storyboarding for live action film, and commercials. Learn what makes a strong, dynamic storyboard frame, the different types of story boarding that exist, what to expect when working on a big budget film vs. a live action commercial. What makes a successful storyboard shot? The different types of storyboarding that exist. How to compose a dynamic shot? How to design the shot & sequence. Readability. Working with Pre-Viz.

Knowledge Needed: Basic drawing skills

1300-571      C- Storyboarding 1.2

Course Description: This class is a continuation of 1300-570. Please see the course description above.

1300-572      C- Storyboarding 2.1

Course Description: Learn to create dynamic storyboards for animated feature films and TV shows. Use acting to reflect the characters’ personalities and creating unique performances and interactions. Discover the tools necessary to help describe the layout and camera moves within a scene. Learn to annotate the panels and add appropriate slugs to complete the process.

Knowledge Needed: Basic drawing skills

1300-573      C- Storyboarding 2.2

Course Description: This class is a continuation of 1300-572. Please see the course description above.

1300-574      C- Textures 1.1

1300-575      C- Textures 1.2

1300-576      C- Vehicle Design 1.1

Knowledge Needed: Basic drawing skills

Course Description: Explore the processes used to develop the visual aesthetic concept of a vehicle for an entertainment project. Create a functional vehicle design, basing its exterior and graphics on the needs of the script and an understanding of the functional packages that comprise a working vehicle. Study the interaction of proportions, shapes and surfaces on vehicle design. Choose to take this class on paper or, if you prefer, bring your computer with Photoshop installed

Materials/Supplies: Note taking supplies and/or computer or tablet

Instructor: Matthew Cunningham

Instructor Bio: During his 13 years in design and creative strategy, Matthew has designed numerous concept vehicles, products, and interior spaces for a wide variety of corporations and clients, including film studios, automotive companies, and various private ventures. Notable works in film include; train designs for the Duncan Jones film Source Code. Tanks, weapons, and soft goods for G.I. Joe Retaliation, and advanced automotive design for Steven Spielberg’s Robopocalypse. ​Cunningham has also designed future concepts, produced short films, and provided class ‘A’ digital modeling solutions for companies such as Toyota, Volkswagen, and BMW Group. ​He developed his unique approach to design at the internationally renowned schools, the Art Center College of Design and Pratt Institute, where he received degrees in Transportation and Industrial Design respectively.

1300-577      C- Vehicle Design 1.2

This is a continuation of 1300-576. Please see the information above.

1300-578      C – Props and Weapon Design 1.1

Knowledge Needed: Basic drawing skill

Course Description: Learn the best workflows for the design of Props & Weapons for feature film and television. Explore basic and advanced Photoshop techniques, as well as how to gather reference. Be prepared to work in class!

Materials/Supplies:

Please bring a flash drive for files and assembled research created in class.

PC’S with Photoshop and Wacom Intuos tablets will be provided.

Instructor: Matthew Cunningham

Instructor Bio: During his 13 years in design and creative strategy, Matthew has designed numerous concept vehicles, products, and interior spaces for a wide variety of corporations and clients, including film studios, automotive companies, and various private ventures. Notable works in film include; train designs for the Duncan Jones film Source Code. Tanks, weapons, and soft goods for G.I. Joe Retaliation, and advanced automotive design for Steven Spielberg’s Robopocalypse. ​Cunningham has also designed future concepts, produced short films, and provided class ‘A’ digital modeling solutions for companies such as Toyota, Volkswagen, and BMW Group. ​He developed his unique approach to design at the internationally renowned schools, the Art Center College of Design and Pratt Institute, where he received degrees in Transportation and Industrial Design respectively.

1300-579      C – Props and Weapon Design 1.2

This class is a continuation of 1300-578. See the information above.

1300-580      C- Character Design 1.1

1300-581      C- Character Design 1.2

1300-582      C- Style for Character Design 1.1

1300-583      C- Style for Character Design 1.2

1300-584      C- Creature Design 1.1

1300-585      C- Creature Design 1.2

1300-586      C- Figure Drawing for Design 1.1

1300-587      C- Figure Drawing for Design 1.2

1300-588      C- Caricature Drawing 1.1

1300-589      C- Caricature Drawing 1.2

1300-590      Live Online Costume and Character Design 1.1

1300-591      Live Online Costume and Character Design 1.2

1300-592      Live Online Analytical Figure Drawing  1.1

1300-593      Live Online Analytical Figure Drawing 1.2

1300-594      Live Online Costume and Character Design 2.1

1300-595      Live Online Costume and Character Design 2.2

1300-596      Live Online Analytical Figure Drawing  2.1

1300-597      Live Online Analytical Figure Drawing  2.2

1300-598      Live Online Perspective Principles 1.1

Knowledge Needed: Basic drawing skills

Course Description: Greatly expand your visual vocabulary by understanding perspective! Learn to layout the classical perspective floor and wall plane in 1-point and 2-point perspectives. Draw complex forms and create dynamic 3-dimensional, cinematic compositions by understanding the differences between 1-point, 2-point, and 3-point perspective. Depict the illusion of depth on a 2-dimensional surface.

Materials/Supplies: List to follow

Instructor: Poe Tan

Instructor Bio: Poe Tan is a Visual Development For Dreamworks TV Animation. He has worked for Walt Disney Animation Studios, Warner Brothers Animation, Cartoon Network, Nickelodeon, FoX Animation, Sony and many others. He has done hit shows like Rugrats the movie, Ben 10, Johnny Bravo, He-Man Masters of the Universe and many more. Areas of expertise Visual Development and Background Design relating to game and animation elements. He also received his MFA from The Academy of Art University. He currently teaches in many famous art institutes including the Art Center College of Design since 2008.

1300-599      Live Online Perspective Principles 1.2

This class is a continuation of 1300-598. Please see the information above.

1300-600      Live Online Construction of the Face 1.1

Course Description: Through analysis and lectures of the skull and muscles of the face, students will gain better understanding and abilities in drawing and painting character. Students will be able to more economically draw out the features of a specific likeness and general representation of the human head.

1300-601      Live Online Construction of the Face 1.2

Course Description: This is a continuation of 1300-600. Please see the description above.

1300-602      Live Online Perspective Principles 2.1

1300-603      Live Online Perspective Principles 2.2

1300-604      Live Online Construction of the Face 2.1

Course Description: Additional analysis and lectures of the skull and muscles of the face, with greater depth and detail by which students will gain better understanding and abilities in drawing and painting character. Students will be able to more economically draw out the features of a specific likeness and general representation of the human head.

1300-605      Live Online Construction of the Face 2.2

Course Description: The is a continuation of 1300-604. Please see the description above.

1300-606      Live Online Digital Sculpting with ZBrush 1.1

1300-607      Live Online Digital Sculpting with ZBrush 1.2

1300-608      Live Online Digital Sculpting with ZBrush 2.1

1300-609      Live Online Digital Sculpting with ZBrush 2.2

1300-610      Live Online Photoshop Advanced Topics 1.1

1300-611      Live Online Photoshop Advanced Topics 1.2

1300-612      Live Online Photoshop Advanced Topics 2.1

1300-613      Live Online Photoshop Advanced Topics 2.2

1300-614      Live Online Color and Composition 1.1

1300-615      Live Online Color and Composition 1.2

1300-616      Live Online Color and Composition 2.1

1300-617      Live Online Color and Composition 2.2

1300-618      Live Online SketchUp 1.1

1300-619      Live Online SketchUp 1.2

1300-620      Live Online SketchUp 2.1

1300-621      Live Online SketchUp 2.2

1300-622      Live Online Storytelling Visually 1.1

1300-623      Live Online Storytelling Visually 1.2

1300-624      Live Online Storytelling Visually 2.1

1300-625      Live Online Storytelling Visually 2.2

1300-626      HOCG Westerns

Course Description: Examine the history of the Western genre as it has altered and remained the same from past to the present. What factors help the director tell their story within the bounds of genre rules? Learn what differentiates a great film from a mediocre film within a genre. Understand that the goal of the director is to use the genre to tell a compelling story rather than the other way around. Learn how to help your director accomplish this.

1300-627      HOCG Sci-Fi

Course Description: Examine the history of the Sci-Fi genre as it has altered and remained the same from past to the present. What factors help the director tell their story within the bounds of genre rules? Learn what differentiates a great film from a mediocre film within a genre. Understand that the goal of the director is to use the genre to tell a compelling story rather than the other way around. Learn how to help your director accomplish this.

1300-628      HOCG Horror

Course Description: Examine the history of the Horror genre as it has altered and remained the same from past to the present. What factors help the director tell their story within the bounds of genre rules? Learn what differentiates a great film from a mediocre film within a genre. Understand that the goal of the director is to use the genre to tell a compelling story rather than the other way around. Learn how to help your director accomplish this.

1300-629      HOCG Dramas

Course Description: Examine the history of the Drama genre as it has altered and remained the same from past to the present. What factors help the director tell their story within the bounds of genre rules? Learn what differentiates a great film from a mediocre film within a genre. Understand that the goal of the director is to use the genre to tell a compelling story rather than the other way around. Learn how to help your director accomplish this.

1300-630      HOCG Comedys

Course Description: Examine the history of the Comedy genre as it has altered and remained the same from past to the present. What factors help the director tell their story within the bounds of genre rules? Learn what differentiates a great film from a mediocre film within a genre. Understand that the goal of the director is to use the genre to tell a compelling story rather than the other way around. Learn how to help your director accomplish this.

1300-631      HOCG Historicals

Course Description: Examine the history of the Historical genre as it has altered and remained the same from past to the present. What factors help the director tell their story within the bounds of genre rules? Learn what differentiates a great film from a mediocre film within a genre. Understand that the goal of the director is to use the genre to tell a compelling story rather than the other way around. Learn how to help your director accomplish this.

1300-632      ToonBoom Storyboard Pro Introduction Multi-craft 1.1

1300-633      ToonBoom Storyboard Pro Introduction Multi-craft 1.2

1300-634      ToonBoom Storyboard Pro Beginner Multi-craft 1.1

1300-635      ToonBoom Storyboard Pro Beginner Multi-craft 1.2

1300-636      ToonBoom Storyboard Pro Mezzo  Multi-craft 1.1

1300-637      ToonBoom Storyboard Pro Mezzo Multi-craft 1.2

1300-638      Painting Backgrounds in Photoshop

Course Description: A one day workshop overview of painting with Photoshop providing artists with an approach that allows maximum flexibility for a production environment. Transform a layout sketch into a “line only” layer, establish layers in a “back to front” arrangement which is crucial to maintaining flexibility, customize tools, create your own brushes, adjustment layers, layer modes, brush modes, and using different grouping methods to allow the artist to create a number of lighting situations using the same painting. If time allows, special requests for specific “how do I handle this” information will be answered with demonstrations of approaches to problem solving. Students will be given a simple background layout to paint during the course of the day.

1300-639      Storyboarding Camera Movement

Course Description: Exploring Cinematic Camera Moves Learn what camera moves are used in film, TV and commercial production. Explore how to document them for your camera crew or yourself. In this seminar style class you will be introduced to a variety of camera moves and techniques for creating functional and pleasing compositions. The philosophy of this class is to give you the tools and definitions and then you can use this tool chest purposefully instead of by chance. We’ll watch popular clips and show you how the shot was initially sketched and even animated in 3D before principle photography. You will leave with a much better vocabulary of film techniques, when to use them and how to share them with your crew. This class is an excellent companion to any class on storyboarding, previs, layout, cinematography, directing and more.

1300-640      Breaking down a script for Storyboarding

Course Description: Learn how to turn a screenplay’s written words into dynamic visuals that convey everything from tension and dread, to action moments that take an audience’s breath away! In this class you will think like a director by breaking down three short scenes (one horror, one action, and one TV commercial) into first a shot list, and then storyboard thumbnails. You will learn how to build a sequence by using camera movement and dynamic angles to maximize the intent of the scene – whether it be hiding in the shadows from an alien monster, or heroically chasing the bad guy across city rooftops. By the end of the class you will know more than simply how to turn a script into a series of images, but instead, how to surpass the written word and create images that stay in the viewer’s mind long after the film is over.

1300-641      The Language of film for design

1300-642      Communication in the Production Pipeline

1300-643      How to communicate with the Director

Course Description: Learn how best to contribute your ideas to the Director’s vision. Understand the other creative side – do you see the same vision? Avoid arguments and disagreements and build consensus. How a director becomes a director – the luck, the coincidences, and the pain. What can happen if you over-step your bounds, how it affects the relationship and how to fix it.

1300-644      3D Printer Principles

1300-645      Introduction to VR/AR

1300-646      Introduction to Unreal Engine

1300-647      Introduction to Unity for VR Development

1300-648      Introduction to Substance Painter

1300-649      ZBrush Foundation

1300-650      3D Printing for ZBrush Artists

1300-651      Intro to VR Film Production

1300-652      Painting Backgrounds 1.1

Instructor: Jon Messer

Instructor Bio: Jon Messer has 30 years experience as an architectural renderer, story board artist, concept artist, and illustrator. Since 1984, Jon Messer has been illustrating architecture, site plans, and landscape plans for architects, urban planners, landscape architects, design firms, and developers. His watercolors, digital watercolors and sketches give an atmospheric sense of place and create an emotional response in the viewer. He has helped the design teams he works with win competitions, secure projects, and gain approval from city councils as well as organizations. Jon studied fine art and illustration privately and at Otis Parsons and UCLA. In 1984 he was fortunate to meet Carlos Diniz, the great American architectural illustrator who became his mentor. After eight years of working at Carlos Diniz Associates, Jon opened his own studio and has since worked on projects large and small, locally, nationally, and internationally. Jon also spends time working on his personal fine art paintings of favorite landscapes and city views of personal landmarks. His illustrations have appeared in national ad campaigns. In 2007, Jon illustrated New York, the Empire State, for Charlesbridge publishing. He teaches traditional perspective to fine art, animators and concept artists privately and at the Animation Guild and LAAFA.

1300-653      Painting Backgrounds 1.2

This class is a continuation of 1300-652. See information above.

1300-654      Painting Backgrounds 2.1

Instructor: Jon Messer

Instructor Bio: Jon Messer has 30 years experience as an architectural renderer, story board artist, concept artist, and illustrator. Since 1984, Jon Messer has been illustrating architecture, site plans, and landscape plans for architects, urban planners, landscape architects, design firms, and developers. His watercolors, digital watercolors and sketches give an atmospheric sense of place and create an emotional response in the viewer. He has helped the design teams he works with win competitions, secure projects, and gain approval from city councils as well as organizations. Jon studied fine art and illustration privately and at Otis Parsons and UCLA. In 1984 he was fortunate to meet Carlos Diniz, the great American architectural illustrator who became his mentor. After eight years of working at Carlos Diniz Associates, Jon opened his own studio and has since worked on projects large and small, locally, nationally, and internationally. Jon also spends time working on his personal fine art paintings of favorite landscapes and city views of personal landmarks. His illustrations have appeared in national ad campaigns. In 2007, Jon illustrated New York, the Empire State, for Charlesbridge publishing. He teaches traditional perspective to fine art, animators and concept artists privately and at the Animation Guild and LAAFA.

1300-655      Painting Backgrounds 2.2

This class is a continuation of 1300-654. See the information above.

Twin Sets Classes for Local 705 and 892

Additional class details will be released once a class is scheduled and announced.

700-95          Research

700-96          Fabric Sourcing

700-97          The Decades 1

700-98          The Decades 2

700-99          The Decades 3

700-100        The Decades 4

700-101         The Decades 5

700-102        Historical and Contemporary Ethnic Costume Class – Mid-East

Instructors: Bobi Garland & Nazhat Hester

Course Description: As our world becomes more inclusive, it is important that costume designers and costumers are familiar with traditional Mid East dress. Learn the do’s and don’t’s. Correctly wrap a turban. Find out what it’s like to wear a burqa. Understand the difference between a Hijab and Niqab.

700-103        Historical and Contemporary Ethnic Costume Class – Asia

700-104        Genres – Ecclesiastica

700-105        Genres – Western

Instructors: Bobi Garland and Kurt Cox

Course Description:

The “wild west” is a huge component of United States history and film and television production. Learn the truth about what men, women and members of the military wore in the American west between 1806 and 1914.

700-106        Genres – Sci-fi

700-107        Genres – Fantasy

700-108       Genres – Super Hero

700-109       Photoshop Topics 1

700-110       Photoshop Topics 2

700-111       Photoshop Topics 3

700-112      Photoshop Topics 4

700-113      Illustrator Topics 1

700-114      Illustrator Topics 2

700-115      Illustrator Topics 3

700-116      Illustrator Topics 4

700-117      Computer Skills for the Costume Department 1

700-118      Computer Skills for the Costume Department 2

700-119      Computer-Mediated Technologies for the Costume Department